Kalashnikov47 - Jan 22 2025 - 63 comments @ Source Offensive
I have some questions:
- Can custom CS:GO maps be used in this mod?
- Will the next update add maps that were left out? I noticed some maps such as Siege, Tuscan and Studio were missing from the available maps list.
- Bots don't seem to use the loadout guns, aside from occasionally the M4A1-S. Will the next update address this?
Good karma+1 vote
Kalashnikov47 - Dec 1 2024 - 63 comments @ The Challenger Deep 2
****, that was quite long time ago since I made that comment. Anyways, thanks.
Good karma+1 vote
Kalashnikov47 - Dec 1 2024 - 63 comments @ Crysis Remastered MyRemastered Mod
Okay, thanks. Looking forward to an update of this mod!
Good karma+1 vote
Kalashnikov47 - Nov 21 2024 - 63 comments @ Crysis Remastered MyRemastered Mod
Thanks. There might be more missing dialogue you missed out on, though.
Some more bugs I forgot to report:
- The original game had "August 7th, 2020" text in the intro cutscene that doesn't appear in the remaster.
- In Relic, the "Infiltrate the research dome" objective isn't marked as complete after the cutscene and as such, the marker stays in the map.
Oh, I also forgot to ask: is this compatible with the Crysis Remastered Improvement Project? I get the feeling that this mod is made to be used alongside that mod, but I need some hard confirmation to be sure.
Good karma+1 vote
Kalashnikov47 - Oct 28 2024 - 63 comments @ Crysis Remastered MyRemastered Mod
Hey, I noticed there's a piece of dialogue in Reckoning you forgot to restore. Nexusmods.com
Another bug is that in Paradise Lost, the "break free" tutorial doesn't appear when you get frozen by the red Ceph.
While you're at it, can you also fix the missing sounds when switching to armor and strength mode in classic nanosuit mode?
Good karma+1 vote
Kalashnikov47 - Aug 18 2024 - 63 comments @ DOOM BFA Edition
All right, so I now get what you mean by restoring the content from the original version of the game.
I have an idea, why not make a program that's tailored to ripping the assets from the original Doom 3 and putting it in BFA, like what you did with the arcade machines in Resurrection of Evil?
Good karma+1 vote
Kalashnikov47 - Jul 7 2024 - 63 comments @ Alternative Weapon Placements
Strange. I'm pretty sure the version I downloaded is the latest version. I just recently downloaded this mod when I posted this comment. I also made sure I downloaded it in the right order: the main mod first, this add-on second.
Good karma+1 vote
Kalashnikov47 - Jun 24 2024 - 63 comments @ Alternative Weapon Placements
Hey there. For some reason, I can't execute enemies with the guillotine or the machete. The interactive execution prompt just show an empty box at the top left corner with no mouse indicators whatsoever.
Good karma+1 vote
Kalashnikov47 - Feb 21 2024 - 63 comments @ RTCW Venom Mod
Thanks for the response.
Good karma+1 vote
Kalashnikov47 - Jan 21 2024 - 63 comments @ RTCW Venom Mod
Is it possible to use this mod with original graphics, while still retaining things like AI improvements and content restorations?
Good karma+1 vote
Kalashnikov47 - Dec 11 2023 - 63 comments @ RazorMoon
Does this mod include the definitive weapon placements?
Moddb.com
Good karma+1 vote
Kalashnikov47 - Oct 18 2023 - 63 comments @ Half-Life - Full Audio Remaster (MetaAudio, Xash3D)
I'd also love for official multiplayer mods like Team Fortress Classic, Counter-Strike, Deathmatch Classic, Ricochet and Day of Defeat to be covered aswell.
Good karma+1 vote
Kalashnikov47 - Sep 15 2023 - 63 comments @ DOOM BFA Edition
Have a seperate gameplay options menu so players can toggle various aspects of gameplay (health and ammo, weapon behaviour, enemy count, etc.), choose whether or not they want the changes by the BFG Edition, or revert it to how they were in the original Doom 3. You already did something like this for the flashlight, so why not other stuff aswell?
Also, what's the problem with using assets from the original game, anyways? I thought it would be simple.
Good karma+2 votes
Kalashnikov47 - Sep 14 2023 - 63 comments @ Real Weapon Names for Shadow of Chernobyl
Go to the game files, open fsgame.ltx with Notepad. Change this:
$game_data$ = false| true| $fs_root$| gamedata
Change the "false" part to "true".
Save the file. After that, copy this mod's contents to the game files.
Good karma+1 vote
Kalashnikov47 - Sep 14 2023 - 63 comments @ Real Weapon Names for Call of Pripyat
Ah. Sorry for the late reply, but follow these instructions:
Go to the game files, open fsgame.ltx with Notepad. Change this:
$game_data$ = false| true| $fs_root$| gamedata
Change the "false" part to "true".
Save the file. After that, copy this mod's contents to the game files.
Good karma+1 vote
Kalashnikov47 - Sep 11 2023 - 63 comments @ DOOM BFA Edition
Hey there. There's a lot of questionable changes, bugs and cut content in the BFG Edition that I felt like this client didn't fix yet and love to see them fixed. These videos by NoisyPumpkin goes into detail about the changes:
Youtube.com
Good karma+1 vote
Kalashnikov47 - Aug 10 2023 - 63 comments @ Dissolution of Eternity MD5 Models
Any plans for covering Scourge of Armagon aswell?
Good karma+4 votes
Kalashnikov47 - Jul 16 2023 - 63 comments @ OverClocked ReMix Music Pack
I legitimately thought the Delta-Q-Delta version by John Revoredo was way more epic and awesome.
Good karma+2 votes
Kalashnikov47 - Jul 14 2023 - 63 comments @ Brutal Doom - Sound Improvements
Isee, I looked into it. Should be compatible. It's an unoffically updated version of vanilla BD, after all.
Good karma+2 votes
Kalashnikov47 - Jul 14 2023 - 63 comments @ Project Brutality - Sound Improvements
Yes.
Good karma+2 votes
Kalashnikov47 - Apr 21 2023 - 63 comments @ Vanilla UI Plus
Hey! Sorry for the late reply, ModDB didn't notify replies in my comments. I'd like the button prompt when interacting with objects or talking to NPCs restored.
Good karma+1 vote
Kalashnikov47 - Mar 18 2023 - 63 comments @ Vanilla UI Plus
Is there a way to restore button prompts for the controller folks?
Good karma+1 vote
Kalashnikov47 - Jan 28 2023 - 63 comments @ Crysis Remastered Improvement Project
I dunno if this is a problem from the mod or the game itself, but the sounds when switching to armor and strength mode in classic nanosuit mode aren't playing.
Good karma+1 vote
Kalashnikov47 - Nov 10 2022 - 63 comments @ Brutal Doom - Sound Improvements
I don't know what that mod is.
Good karma+3 votes
Kalashnikov47 - Nov 5 2022 - 63 comments @ Brutal Doom Platinum - Sound Improvements
I'll think about it later.
Good karma+2 votes
Kalashnikov47 - Nov 5 2022 - 63 comments @ Project Brutality - Sound Improvements
It was made for 3.0, so probably not.
Good karma+2 votes
Kalashnikov47 - Oct 1 2022 - 63 comments @ High quality sound effects (Eduke32, RedNukem, Raze)
Hey, I just noticed Duke's voice in this mod are all in 16-bit 22050hz, while other voices are in 44100hz. Is this intentional?
Good karma+2 votes
Kalashnikov47 - Sep 23 2022 - 63 comments @ Doom Sound Bulb
Played with WadSmoosh, can confirm it works perfectly.
Good karma+4 votes
Kalashnikov47 - Sep 21 2022 - 63 comments @ High quality sound effects (Eduke32, RedNukem, Raze)
Late response, but why not simply request support for other audio formats for Blood in Raze's GitHub issues page?
Good karma+2 votes
Kalashnikov47 - Sep 16 2022 - 63 comments @ Doom Sound Bulb
Do you think you'll be covering other Doom-engine games such as Heretic, Hexen, Strife w/ voice lines, Chex Quest and Hacx? I've already sent you a PM on Doomworld, but I figured I would also post here because you haven't responded so far.
Good karma+1 vote